Saturday 26 March 2016

Other lists for potential case study material 1

Even though I have recently chosen the case study for my dissertation, The Last of Us, why not go little bit more abroad and find more potential case study materials?

Let's go little bit deeper into the genre of gaming industries and similar games like The Last of Us:

1. Bioshock Franchise

1. Bioshock Franchise

Bioshock franchises have been successful due to its unique concept styles for characters and environment. The choice of colour during Bioshock 1 - 2 is rather similar, since the setting for this game hasn't changed significantly, and that goes to the character design as well. However, Bioshock infinite has changed the entire view of Bioshock generation and came up with much brighter, better colour palette and different style, even to the concept of using 'multiple universe & time travelling'.
 Unfortunately, even though the game-play and the unique elements of this particular game does not match with certain criteria, for example, it is still impossible for humans to think that we are capable to build a city underneath a sea or above the cloud - which does not correlate with the 'Realism', compare to The Last of Us, even the fact that the cause of the disease has already happened to insects and by tweaking the idea that it could affect to humans as well gave the impression of realism. 

Bioshock Infinite Gameplay

2. Bethesda - 'Skyrim'

Skyrim

3. CD Projekt RED - The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

In-game environment scene in 'The Witcher 3: Wild Hunt'

I'm going to talk about the Skyrim and The Witcher 3: Wild Hunt, at the same time since the similarities of these two games are impeccable and has realistic view for its setting, however, this does not mean that these two games are exact replica in same genre. Skyrim is more sandbox theme with the aspect of the player can become anything that you would like to be within game's limit whereas Witcher 3 has more considerable features in environment and characters (to make them realistic as possible for players to feel like they are the monster hunter). Another difference is that in witcher 3, you have a certain role and fulfill these tasks as this specific character. However, the environment and the theme, hunting insane monsters such as dragons, griffins or vampires is all mythical creatures that do not exist and gave away the meaning and one of the criteria in the methodology of mine, Realism.

Link
1: http://static.gamespot.com/uploads/original/1179/11799911/2532355-bioshockseries.jpg

2: https://geoheritagescience.files.wordpress.com/2013/01/skyrim-mountains.jpg

3: http://compass.xbox.com/assets/71/35/71351161-ad9d-414d-af6a-a08880fcf7b3.jpg?n=witcher3_games_hero_1460x820_04.jpg

4. http://cdn3.dualshockers.com/wp-content/uploads/2015/03/Witcher3.jpg

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