Case studies will be selected and it has! In these 3 options, 2 of them are video games (The Journey & The Last of Us) and the other is a video representation by Sam Taylor Wood, showing the movement of time and decay of fruits over the course of time. The Journey has been chosen due to its environmental setting and journey of a character, similar to the project of mine whereas The Last of Us is more realistic and also has beautiful environment, just like 'The Journey'. Another great fact of choosing The Last of Us it the character development over the course of game-play.
Sam Taylor Wood's video show case seems rather dull but also interesting since it shows the life and death of an object in a one course of video and has meaning behind this video representation for audiences to find out.
The Journey
The Last of Us
Sam Taylor Wood - Still Life
Links for images above:
1: http://thatgamecompany.com/wp-content/themes/thatgamecompany/_include/img/journey/journey-game-screenshot-1-b.jpg
2: https://upload.wikimedia.org/wikipedia/en/4/46/Video_Game_Cover_-_The_Last_of_Us.jpg
3: http://images.tate.org.uk/sites/default/files/images/sam_taylor_wood_still_life_one.jpg
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