This writing will later on be tweaked and improved (since its already set on the criteria from the literature reviews previously.)
Scene
Deconstruction
In order to sustain the functionality of a
scene, breaking down the element within the scene ensures that it can convey
the story to the audiences. The set design of this game amplifies characters’
emotion due to physical activities or surrounding environment these
protagonists are situated in. Also, costumes these characters wear, the way
they act or the lighting in particular scene can be depicted depending on the
situations these characters in. The apocalyptic style that defines The Last of Us allows characters to wear
worn-out clothes to blend in with the immediate atmosphere, for example the use
of low-key lighting in dark environment, which enhances the understanding of
the story and its background.
Realism
Whenever audiences experience
certain plays, encountering a surrealistic moment will eventually happen.
However, due to its realistic environment and the experience a player has been
provided from a game and a real world, they will accept these terms that it can
exist even in unnatural parts. In The
Last of Us, the visual environment setting changes, not just in
architectural side but due to its time-lapse. The beginning of the outbreak
which started around summer and player will experience the movement of time
when the weather changes significantly to cold, snowy setting. Chosen setting in this video game already exist in outer
world, allowing audiences to understand the game easier and faster to adapt
into different situations.
Elements
of art
Formal elements of art are
undoubtedly essential in any part of art genre but it depends on how artists
use this feature to give immersive feeling. In The Last of Us, artists
went along with more diverse colours, textures and shapes of every aesthetic
element within the game. The shape and textures of antagonists had to have its
fungus features around their body to present that these creatures are easily
identifiable to be known as enemies or the colour palette of buildings and its
surrounding environment were not focused on typical post-apocalyptic theme,
mostly darker shades of primary colours but it includes lighter qualities and
bring out full potential of what post-apocalyptic landscape would be. Realistic
game such as The Last of Us requires
more than shapes, textures or colours, the tone or the quantity of light was
also have huge impacts. Tone helps almost every aspect of the game and able to
convince audiences to feel realistic gaming experience, particularly more
towards to dark themed games such as The
Last of Us.
Composition
As the composition exists in painting and
moving images, it can also be applied in video games as well. Composition is a
summarisation of placement of visual elements or putting individual ingredients
of art piece together. In The Last of Us,
each scene is compacted with significance with the assist of individual
characters and the surrounding environment. These influences will have impact
with the use of specific elements, such as the differences in texture of
characters or the use of proficient colour. The fact that the composition has
to compact each elements within the scene is in order to enhance the visual effect.
If the composition of an image is lacking in elements such as colour or shape
of either character or an environment, this would have negative effect its ability
to express the meaning to audiences and fundamentally, the image itself would
look incomplete.
Summary
As a conclusion, by using these criteria in
methodology, there were more crossovers than expected within these elements
which were being examined. All of these elements had its effects in The Last of Us, and each of these
aspects have been affected in various levels in visual narrative. Video games
can be deconstructed into individual image as it have mentioned earlier in the
analysis of the case study, The Last of
Us. However, concerns of using these criteria still remain if it has not
been used properly. As an overall result of visual narrative in The Last of Us
can be considered successful since its use of elements in each part of
development were satisfied and been praised by the audiences and critics.
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