Continuing from the previous post 'Further case study research: no.1', case study about 'The Last of Us'
Characters
Protagonists and extra characters which had outstanding characteristics
are crucial features in The Last of Us.
In order to sustain an image with clear meaning, environment setting itself
cannot sustain this unless with its support of aesthetically created characters.
Protagonists such as Joel and Ellie are a human being who has particular sets
of skills and traits, for example, Joel, a male character who has survivability
and physical ability to adapt into difficult situations or Ellie, a young female
protagonist with a cure for a mankind (Fig.1).
Fig.1
Protagonists
Similarities can be applied to
antagonists as well in order to give these characters upmost appeal, for
instance, a character which is riddled with diseases and able to spread it just
like Cordyceps fungi which has mentioned earlier (Fig.2). The design of the
antagonist needs to have its human physiology but detail of the character
cannot be overly done to stay within the boundary of believability. These
realistic characters within a scene have been carefully measured in order to
convey the visual narrative to audiences.
Fig.2
Antagonist
Semiotic:
Sign communication
Audiences will encounter specific scenes which
the expression the creator wants to express has been compacted and unable to
inform the meaning fully. One of the memorable moments in The Last of Us is the first confrontation of a giraffe and a
protagonist, Ellie (Fig,1). The physical pattern where these two characters
show affection to each other by making an eye contact, or physical contact when
the protagonist touches the giraffe is the implication of sign communication. The
moment when the protagonist makes contact with the giraffe shows the
insinuation that the protagonist still have the will to live. The surrounding
environment these protagonists are situated in was mostly death and the first
time when the protagonist makes contact with the giraffe, it indicates the
ignition of lust for life. In this sense, the sign communication has affected
both the visual narrative within the scene and connection between audiences and
an image by these particular scenes.
Fig.1 Sign Communication by physical movement
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