Monday, 14 March 2016

Project no.4: progression 1

Same process will take in no.4, Desolation, but this time, the colour palette will be heavily rely on the use of Red, Brown and Black. This sudden change of scene (such as from no.1 to no.2) and composition of the painting provides the feeling of uneasiness and awaits challenging moment for protagonist. This painting was a personal favourite since it was so different compare to other paintings.

Thumbnail

Middle 1

Foreground

Middle 2

Right 1

Ground

Background

Saturday, 12 March 2016

Choice of case study due to its type & reasons

Previously, I have written a post about choices for case studies, and it came down to these 3, 'The Journey', 'The Last of Us' and 'Still life (by Sam Taylor Wood)'. All these case study materials had its potential and most of them had met the requirement for the criteria which I have set on the dissertation. Despite the fact that these materials were exceptional, only 1 will be chosen.


 
Video games: The Last of Us (left), The Journey (right)

Still life - Sam Taylor Wood

Within these selection, one had to be chosen and it was 'The Last of Us'.

The Last of Us

Type: Video game - Action Adventure Horror Survival

Reason: First of all, it met all the requirement for me to write about this particular case study even though its a video game. I can still deconstruct this game in different scenes and will be able to interpret that exact moment of the game. For example, the use of these protagonist creates the conflict and harmony between them, suggesting hardship and visual storyline.

Links:



Wednesday, 9 March 2016

Time for the dissertation

Dissertation

 Before writing the dissertation, you need to get the lists of dialogues/templates to start writing the contents in each catalog. To start with an abstract - simplified version of the dissertation and what I'm researching and writing about. Then few pages of introduction and moving on to literature review, (what I've been reading either in web-sources or in books. Moving on to the methodology and going through over the case study (how each elements and criteria works in this case study).

It is important for me to talk later about the personal project and how these criteria has helped significantly in its own way and how it can be used as a visual narrative within the boundaries of the painting.

Contents

1.0 Introduction

2.0 Literature Review

            2.1 Visual Narrative
            2.2 Communication through image
            2.3 Mise-en-scène
            2.4 Artistic movement: Realism
            2.5 Formal Elements of Art

3.0 Methodology

            3.1 Identifying the criteria
            3.2 The Criteria
            3.3 Case studies
            3.4 The final artefacts

4.0 Results

5.0 Conclusion

Appendix: Environment Analysis

   Contents
1. Analysis

1.1 Individual Images
    1.2 Animation

2. Summary

6.0 References & Bibliography

Monday, 7 March 2016

Mise-en-scene

Mise-en-Scene

Mise en scene is basically a term from France: 'Place on Stage', where the arrangement of individual materials are in its place, for example, lighting, props, characters etc. Personally, Mise-en-scene is one of the great asset which will improve the use of elements in my painting and enhance the believability of realistic view in each paintings.

Casablanca

Casablanca, one of the notorious film in 1940s which used black & white filter and because of this setting, they have harmonised the use of low-key setting in each environment.

V for Vendetta

V for Vendetta uses various colour palette but because of the character's position and the costume, the action he is doing in this specific scene causes audiences to focus in this particular scene. Also, it used a right amount of lighting in this setting which created shadows in each corner of this scene.

The Pianist

In this particular scene in The Pianist is mostly due to character's motion. The sadness its pouring out from the character can be enhanced by tears from the protagonist and the surroundings and its props (no ones around but there are a lot of objects surrounding him, suggesting certain disastrous event has occurred and ultimately made the protagonist to be unhappy).

Links for images above:
1: https://sistercelluloid.files.wordpress.com/2016/02/sis-casablanca-9.jpg

2: http://greenscreencinema.com/20080519123250678_3.jpg

3: https://killerstencil.files.wordpress.com/2012/02/vlcsnap-00083.png

Sunday, 6 March 2016

Formal Elements of Art, again

Formal Elements of Art

This topic is that important in my project even though I've already mentioned it beforehand in semester 1. Elements of art can be separated as 7 elements and each of them has different functions. For example, Line can be created by using brushes and pens to give general form to the object, Colour which determines the object's colour and able to identify what object it is. To be honest, colour is just one of those element which must be used in any forms of art.


 It is impossible to create a painting without the use of elements of art but the painting can be improved by using right amount of elements and sometimes, certain elements will be overused to maximise its potential of the painting to be greater.

Links
1: https://s-media-cache-ak0.pinimg.com/236x/ec/67/6b/ec676bdfc56fa5d29a8409ff285e2dd1.jpg

Friday, 4 March 2016

Visual Narrative

Visual Narrative

So... what is the term 'Visual Narrative' and where does this term used as a natural form or in artistic term?

 Visual Narrative is basically a term which can be used in everyday's social life and can be told by its visual form. This topic has not been recognised in most of the artistic research area and that's why I'm so concerned and also excited to talk and explicit how crucial this issue can be.

 Underneath, there are couple of images in a sequential way and because of this consecutive way of drawing/painting, audiences can get the general idea of the story and able to understand what this story is trying to convey it to audiences.

Mean dog serves its punishment


Story of two life


 For me to use this term in my project, its crucial fact is to understand how images can transfer its meaning to the audiences by mere images.

Links for images above:
1: http://dresdencodak.tumblr.com/post/838275178/show-vs-tell-why-visual-is-not-optional

2: http://www.sva.edu/feed-item/and-then-mfa-visual-narrative-s-inaugural-thesis-exhibition

Wednesday, 2 March 2016

Case study choices

Case studies will be selected and it has! In these 3 options, 2 of them are video games (The Journey & The Last of Us) and the other is a video representation by Sam Taylor Wood, showing the movement of time and decay of fruits over the course of time. The Journey has been chosen due to its environmental setting and journey of a character, similar to the project of mine whereas The Last of Us is more realistic and also has beautiful environment, just like 'The Journey'. Another great fact of choosing The Last of Us it the character development over the course of game-play.

 Sam Taylor Wood's video show case seems rather dull but also interesting since it shows the life and death of an object in a one course of video and has meaning behind this video representation for audiences to find out.

The Journey



The Last of Us



Sam Taylor Wood - Still Life



Links for images above:

1: http://thatgamecompany.com/wp-content/themes/thatgamecompany/_include/img/journey/journey-game-screenshot-1-b.jpg

2: https://upload.wikimedia.org/wikipedia/en/4/46/Video_Game_Cover_-_The_Last_of_Us.jpg

3: http://images.tate.org.uk/sites/default/files/images/sam_taylor_wood_still_life_one.jpg